6.3
-----------------
6.3.8 (r307)
* Removed: Toggle for Minimap button.  The minimap buttons does't work completely as-intended, so I've removing it for general release, sooner rather than later.

6.3.7 (r304)
* Fixed: LDB Icon Registration
* Modified: Minimap Icon Position
	- Note: The icon does not save a user-placed position, yet.

6.3.6 (r301)
* Fixed: UnitCache Error
* Fixed: Graphite Loading Error
* Added: Spell Cast Monitor will not look for casts from current target
* Added: Hub Option, Scale: Ignore Inactive/Undamaged Mobs
* Added: Hub Option, Alpha: Filter Inactive/Undamaged Mobs
* Added: Minimap/LDB Icon
* Fixed: Debuff Widget, Nil Raid Icon Lookup Index

6.3.5 (r295)
- Self-Test for DebuffWidget.lua added, in order to inform users of possible issues.  (I hope to address auto-updater bug)
- Cleaned up some code to reduce "double calls" to delegate and update functions 

6.3.4 (r293)
- More Debuff Widget fixes
- Improved Debuff Widget memory usage

6.3.3 (r292)
- Debuff widget should gracefully handle certain aura events.  (GetSpellInfo errors)


6.3.2 (r291)
- Tidy Plates Hub: Debuff Widget: Spell IDs can now be used instead of spell names in the filter system.
- Fixed: Crazy debuffs during Firelands dailies.
- Aurainstance table (for debuff widget) and functions have been converted to a smarter format
- When auras are updated on your current target, the caching function will clear the cache before it repopulates the list.
- Increased the scope of name/elite status updates.  Hopefully this will accommodate the Firelands Smoldering/Blazing Elemental Bug.

6.3.1 (r289) 
- Fixed debuff update stalling
- Added nil value error protection to debuff prefix sorter

6.3.0 (r284) 55,754
	* Updated functions for 4.2
	* Increased width of sliders in Hub
	* Opacity functions now use a transfer function to correct the opacity (currently, .5 does not translate to 50% opaque; it's more like 65%)
	* Channeled spells now move the cast bar in reverse.
	* Friendly/Enemy "V-key" Automation; In Combat, Out of Combat, Always
	* Debuff widget now Caches texture of debuffs (to fix sunfire phenomenon, and similar)

6.2 (r269) 
-----------------
* The Hub gets a new category: Style
	- This new category has two menus for Friendly and Enemy nameplates
	- Users can select between two styles (Health Bars vs Text Only), and several different visibility conditions.
	- If you use the Text Only bars, you might want to check out the Name Text Color options, to spice up that text!
* Spell Cast Monitor name search will now strip the "-" from the combat log name, which should fix PvP cast association issues.
* Debuff Widget will now strip the "-" from combat log events, which should fix pvp association issues
* fixed a 'nil' error during pet/tank association
* "Avoid Overlap" has been updated for the new CVar types
* Fixed a bug where the debuff widget was not getting the correct data from the combat log

6.1
-------------

6.1.13
	- tweaked name color function

6.1.12
	- Fixed Hub/Tank NameTextColor errors
	- Updated description of "Vertical Position of Frame" to "Vertical Position of Artwork"
	
6.1.11
	NEW! Keyword filtering for the Debuff Widget
	- See Demo on Youtube: http://www.youtube.com/watch?v=2KjGFd0TgvM
	- By Prefix.. Mode for Debuff Widget
		- ALL, MY, NO, OTHER, CC
		- Using CC will eventually highlight the debuff on the widget, but for now it just acts as "ALL"
		
	- Fixed UnitChannelInfo interruptable spell argument bug
	- Found a bug; The Editboxes contained in my ScrollFrames seem to invisibly extend past the bottom of the scrollframe, which can block underlying UI controls.  I've dropped the editboxes to a lower frame level, which is a hack method of preventing problems with it interferring with controls anchored to the bottom of the scrollframe.  Will attempt to figure out a better solution.
	- Name text coloring modes
	- By Raid Icon modes for Opacity and Scale
	
6.1.8 (r227)
	- PTR bug fixes (Neon Threat Glow was turning green)
	- Debuff widget will clear aurainstance tables when combat ends (regen returns)
	- Added Health Text option: Approximate Health (will show 2 decimal places for thousands (k) and millions (M), with suffix)
	- Added Text option, "Use Default Blizzard Font"; This will use the font defined by the global variable, 'NAMEPLATE_FONT'.  This should improve the situation for non-latin charcter sets (this is for you, Chinese, Russians, Taiwanese, and Koreans.. xoxo)	

6.1.7
	- Changed from thousand/million suffix for health text to using a thousands seperator
	- Restored PTR support (last time I checked)
	- Moved Quatre Raid Icon to similar position as Neon (to left side of health bar)

6.1.6
	- Added Events for UNIT_SPELLCAST_NOT_INTERRUPTIBLE, UNIT_SPELLCAST_INTERRUPTIBLE, (This hopefully improves the situation for spells that are uninterruptible being misrepresented)
	- Added Threat Wheel to Hub
	- Reverted to original health % mode (does not show % when full health)
	- WoW 4.1 Compatibility (works on 4.0.x and 4.1)
	
r206
	- The update function for debuff icons are now exposed via, widget.Poll 
	- Added Events for UNIT_SPELLCAST_NOT_INTERRUPTIBLE, UNIT_SPELLCAST_INTERRUPTIBLE
	- Added Threat Wheel to Hub/function set
	- Reverted to original health % mode; ie. does not show % when full health.  if you like it the other way, edit TidyPlatesHub\functions.lua.  I like it this way, and dammit, it's my software ;-)
	- WoW 4.1 Compatibility (should work on 4.0.x and 4.1, concurrently.  I have not tested on the PTR, though)
	


r199	- Raid Tank Coloring in Tank mode.  Automatically used when in "By Threat" Modes.  
		- Theme list is now Alphabetized 
		- Better handling when previous theme selection does not exist
		- Debuffs of the same spell-id are now handled more securely
		- Reset button in main panel will now reset variables on 'click', turn enemy plates ON and friendlies, OFF
			- 'shift-clicking' will clear and restore the variables, and reload the ui
		- Reset buttons in hub panels also now have a 'click' behavior to reset the variables without reloading the UI
			- 'shift-clicking' will still clear the tables and reload the ui
		- First-run config, turns off friendly nameplates by default
		- Added a link to the Blizzard "Names" panel via the Tidy Plates theme chooser panel
		
r186	- Default Hub Values changed to more closely resemble 6.0.8 defaults  (Blue, Orange Scheme, Threat Warning Glow/Triangles turned On)  
			- A variable reset may be required to revert to the defaults
		- First-run config, "friendly unit bug" fix

6.0	
-------------	
r104-108
TidyPlatesWidgets:GetThreatCondition now sources its group data from the group info table
unit.threatValue...
	0 - player has less than 100% raw threat (default UI shows no indicator)
	1 - player has 100% or higher raw threat but isn't mobUnit's primary target (default UI shows yellow indicator)
	2 - player is mobUnit's primary target, and another unit has 100% or higher raw threat (default UI shows orange indicator)
	3 - player is mobUnit's primary target, and no other unit has 100% or higher raw threat (default UI shows red indicator)
			
r101-103:
- Created a group information watcher.
TidyPlatesUtility.GroupMembers = {} a table
Subtables/Values:
.Names = {} Returns a name if you pass it a unitid
.Tanks = {} If you pass it a name, it will tell you if the unit is a tank
.Class = {} Returns a class if you pass it a name
.Role = {} Returns a role if you pass it a name
.UnitId = {} Returns a unitid if you pass it a name
.Type = "solo" Returns the group type; "solo", "party", "raid"
.Size = 1 Returns the size of the group
TidyPlatesUtility:EnableGroupWatcher() a function
TidyPlatesUtilityisableGroupWatcher() another function
- Spell Cast Monitor will now catch channeled spell events (Note: Channeled spells do not animate in reverse. Bite me.)
- Created a group member aggro watcher. (Gonna change this to be under TidyPlatesUtility)
Pass it a name of a party membmer, and it'll tell you if that person has aggro
TidyPlatesWidgets:EnableAggroWatch()
TidyPlatesWidgetsisableAggroWatch()
TidyPlatesWidgets:GetThreatCondition(name)
- Removed the troubleshooting panel.
- Changed "Notes" in TOC
- Spell cast watcher now watches the combat log for casting associated with marked units (raid icons), and will display the cast warning on those units in lieu of a GUID or name.
- Spell Cast events now trigger the SetAlpha functions (in addition to the scale and text functions)
- Spell Cast events send this data to the delegate functions, in addition to normal unit information:
unit.isCasting = true
unit.spellName = spell
unit.spellIsShielded = notInterruptible
			
r92-100:
- The LoadTheme function is now accessible to external software, via: TidyPlates.LoadTheme("name").  
- Removed the '.InterfacePanel' interface panel pointer variable.  Replaced with .ShowConfigPanel, which is a function that is called when the wrench icon is clicked
- Threat Line (Tug) widget scales to frame width (default of 100)
- Added Name text color delegate, SetNameColor
- Sets a unique frame level for each plate (up to 125)
- Raises frame level of current target to a high frame level (126), and return it to previous when done.


r83-91:
- bug fixes
- layering tweaks
- changed default hitbox size to match original
- Grey and Neon tweaks

r82:
- fixed: highlight region used to occasionally turn on when the nameplates would show.
- fixed: Selection box couldn't be turned off in Neon
- fixed: depth/layering  (ok, i went back to using active alpha override, rather than virtual parenting)

r81:
- Fixed Neon/Tank saved variables

r80:
- More bug fixes (Threat line widget "pet")

r79: 
- Bug Fixes

r78:
- add icons for the "configure theme" functions
- making any changes in the interface panel will now apply the changes in real-time (no more 'apply' button)

r77:
- Removed and restructured some of the OnUpdate code (to prevent some nil errors)
- Added interface panel option for the cast watcher, directly in the /tidyplates panel  (so any theme can use it)
- Click on theme name in theme chooser window to bring up linked panel (supplied to, theme.InterfacePanel = panelframe)

r72-76: (38,606)
- Anchoring and event handling fixes
- The theme loader will now call 'theme.OnActivateTheme' (a theme function) when the active theme is changed.  it passes two value to the function: the active theme table, and the active theme name.
- The theme loader will call the theme.OnActivateTheme with nil values for ALL themes when a theme is changed.  See the Neon/Tank functions.lua for how and why it's supposed to be used.
- Numerous bug fixes
- The new casting system has been finished.  Neon/Tank will activate it automatically, but you can use '/run TidyPlates:StartSpellCastWatcher()' to enable it for any theme.


r70: 
- Massive changes.  Your themes may not work...
- Removed Cvar for Bloattest
- Added external access for plates tables
- Changed MANY names for things.  See the TidyPlatesDefaults.lua file for the new format names.  To enable an element, use the .show tag under each element.  (No more options.showName = true, etc)
- Added "spelltext" which replaces one of the special text fields.
- removed specialtext fields.  replaced with "spelltext" and "customtext"
- Returned to Virtual Parenting (Tidy Plates Frames are NOT children of the base nameplate.  They are just anchored)
- Elite segments have been removed from the healthborder and threatborder.  Use multi-style if you want different textures
- Elite icon has been added to replace elite segments
- Skull icon texture can now be changed
- Cast bar will continue to display on previous target when you change targets (guesstimated)
- Cast bar will start on a target if you change TO that target, and they are casting a spell (guesstimated)
	- The cast bar may not register interupts fully.  But, it will let you know that the unit is casting.  Quit whining, you babies.
- Preliminary Spell Cast Monitor, in place.  Not yet activated.  You can find this code under the widget folder, in SpellCastMonitor.lua, if you want to enable/play with it.  
	- At this stage of development, If you can't figure out how to enable it on your own, YOU SHOULDN'T.
- Changed the update functions a wee bit to try and reduce CPU load.  Some plates may not be updating correctly.  Complain wisely (ie. with specifics) and it shall be fixed.
- Added a selection box item to the visual elements.  find it under, theme.target


5.15
-------------


r67-68:
- Mass Update queue will now kill the other mass update requests if a full update was scheduled
- Messed about with Neon/Tank, and added some new code to test, regarding aggro and friendly unit debuffs.

r66:
- lil' Core changes

r59-r65:
- Numerous bug fixes (some of them pretty big)
- "Culling of Old Widget Code"
- Various optimizations
- Reordering of updates (Delegate functions will get updated on TidyPlates:Update() calls, regardless of the 'unit' table having changed)

The R65 release contains the test version of Graphite.

r58: 
- Lil' bug fixes

r54-57:
- Neon now keeps a "Known targetOf list" table, which delegate functions access to highlight non-tanked targets
- Added a simple Combat Log Analyzer to Debuff Widget (To report debuff cancelation back to ID'd units)
- Tank role recognition in Threat Line Widget
- Totem Icon Widget Included in WidgetLib.  Not yet in Neon.
- Changed internal cast bar code in prep for cast warning system (slated for 5.16).  oddities might occur.  I'll fix as discovered

5.14
-------------
r50-53:
- fixed nil values during set scale 
- adjusted neon font to 'Qlassik', size, and position for better clarity
- added some comments to the default theme file
- threat line widget will not update on a unit until there is a threat table; meaning, if you're solo, you won't see anything.

r47-49:
- Commented-out improved cast bar code; Saved for another cycle
- removed unit.targetOf determination; too much cpu utilization
- some optimization of the OnUpdate function to improve fading performance 
- Fixed color picker widget being placed under the interface options window
- theme.SetAlpha functions should just return a single value, for absolute alpha (0.0-1.0).  additional returns are ignored
- The theme template table (the one with all the default values) has been changed to no longer look like the Grey theme.  The Grey theme's media is now stored in its own folder.  Choosing "None" as a theme option will show name-text, only.
- TP previously tried to associate arena, party, raid member guids to a nameplate (by name).  This has been removed due to cpu considerations
- Changelog has been updated ;-)
	

r46:
- Still cranky
- fixed the Avoid overlap thingy
- added some update throttling for threat line widget
- commented out some friendly unit guid identification code

r44:
- I'm exhausted and sick and I don't want to even think about this stupid changelog thing and it's a miracle that I'm actually uploading this and I'm going to go to my freaking bed so I can be less cranky in the morning. I'm also hungry, dammit.

r43:
- Improved Fade
- Added a unit.targetOf variable, which the core will attempt to fill, depending on if there is a path to that unit (target, mousover, raid1target, party2target, etc.. doesn't fill from arena, yet)
- Added a .backdrop tag to the statusbars in the style table for themes; The image will appear behind the statusbar.

r40:

* Improved Tug-o'-Threat Widget
- Widget will try to acquire threat data from raid members

* Nameplates will now fade in when they appear

* Improved Cast Bar
- Will now try to estimate the cast of a 
unit, without being targeted.


5.13
-------------
r37:
* Fixed Alpha == 0 update problems (Not updating name, health)
* Fixed Neon panel (Not holding values)

r36:
* Modified layering
* Mainstream Release!

r35:
* Updates and fixes to Neon (including Unit Level)
* Inclusion of Graphite (just a peek at an upcoming theme)
* Layering adjustment
* Removal of some beta debug code

r31:
* New theme callback function: OnContextUpdate. Triggered when the GUID of a unit is updated.
* SetThreatColor will trigger for every unit, with no filtering, allowing the designer to use the
Threat Glow for other purposes (such as debuff tracking)
* Neon and Grey Panels are parented to their own category.
* Neon Panel has been updated
* New Neon features:
- Threat glow border
- Class Icon
- Debuff Widget Config

r30:
- Modified the theme table preprocessor to fill in values on the incoming theme table, rather than generating a totally segregated table.
- The style application function will now use that updated custom theme table
- Theme styles can be modified in real-time, and updated with TidyPlates:ForceUpdate()
- Theme reload will only be required when new styles are added, after the initial loading. (to multi-style themes)

r28: 
- Added SetCastbarColor function

r26:
- Added SetThreatColor function

- Modified the core to reduce the workload on data updates.
More specifically, I've made new paths for update requests
which avoid updating every single piece of data when only
a single value has changed. 
- Cleaned up some code, and added some new comments

5.12.2
-------------
+ Bugs!


5.12.1 
-------------
+ Better Nesting for Neon and Grey
+ Fix for no-show nameplates



-------------
Beta 1&2
	Beta 1 will launch without Grey.  This is so I can keep focused on features, and then work toward
	the interface panels.  I use Neon, so that's what I'll be testing with.
	+ Notes Widget
		+ Currently only editable via LUA.  Add notes in the widgets\NotesWidget.lua file.
	+ Unit Raid Icon Info
		* STAR, MOON, CIRCLE, SQUARE, DIAMOND, CROSS, TRIANGLE, SKULL
	+ Range-Check Widget (for group members)
		+ Interface (Drop down menu for range)
	+ Packaged Neon with the Main Release
	+ Make Selection Box and Threat Line defaults for Tidy Plates: Neon
	+ Add Level Display Option to Grey
	+ Neon: Make the Enemy Player color pass through (PVP)
	+ Updated Combo Points
	+ Neon: Added health text
	
	
Beta 2B
	
	+ Neon now can show the unit level in its health text field
	+ Added events for PLAYER_CONTROL_LOST, PLAYER_CONTROL_GAINED, UNIT_FACTION
	+ Grey is included, again.  It's not fully updated
	+ Minor bug fixes
	+ Both Neon and Grey will now only modulate the scale and aggro color of NPC nameplates; PvP colors will automatically pass through
	
	
Beta 3
	+ Fixed some "no target" update errors
	+ Working on cast bar problems; Reverting to older method
	REMOVED - When you click on the Tidy Plates entry in the Interface Options list, it will expand the list, showing all subitems
	+ The debuff widget can be filtered by creating and linking a function to the debuff widget object (widget.Filter)
		example: 
			plate.widgets.AuraIcon.Filter = function(debuffinfo)
				if (debuff.duration < 50 ) or debuff.name == "Hunter's Mark" then return true end
			end
	+ Fixed some aura widget bugs

Beta 4
	+ Cast bar has been totally reverted to older method; Some graphical glitches
		may still occur, but it'll be Blizz's API's fault, this time ;-)
	+ Debug Text has been removed
	+ Note Widget has been repaired
	+ Unit Raid Icon Info  (unit.raidIcon)
		* STAR, MOON, CIRCLE, SQUARE, DIAMOND, CROSS, TRIANGLE, SKULL
			

Beta 6
	+ Fixed some Casting bar bugs
	+ Note widget; Removed interface from neon
	
	
	
Beta 7
	+ Highlight fixed
	+ As a side note; Since Beta 5 the unit text will no longer turn yellow on mouseover, or red when a unit is in combat.

B8...
	+ Cleaned up indicator code
	+ Unit information table: levelcolorRed, levelcolorGreen, levelcolorBlue
	+ clean up spellcasting errors
	
B9
+ Fooled around with region hiding

B10
+ more casting issues
+ are there any ways that I can make my function names show up in the debug/crash report?


B12
+ Changed "CreateAltStatusbar" to "CreateTidyPlatesStatusbar" so it doesn't conflict with some other addon

	
5.11.5
---------------
* Fixed Statusbar #ind errors  (I hope)

5.11.4
---------------
* Grey Theme: New Customization Tool
	1. Under the "TidyPlates_Grey" folder, you'll find another folder, "TidyPlates_GreyExtension"
	2. To use it, begin by moving that folder up to your Addons folder
	3. Open the file, "TidyPlates_GreyExtension\GreyExtension.lua"
	4. You can directly modify the default behavior and appearance
	5. This process can be duplicated for any theme, and will not get overwritten by an update
	Post a comment, or write me an email (binbwen@gmail.com) if you need some help with this
* A full status update will now be performed when the cast bar is shown, to prevent null values

5.11.3
---------------
* Castborder size is being reset during odd times; Added improvements to restore the shape
* Fixed the issue with Grey aggro borders not remaining hidden after /reloads (saved variable merge issue)
* Fixed crazy errors - sorry folks!  

5.11.1
---------------
* Problems with OnInitialize not being called (widget errors occuring during combat)  An attempted fix is applied.
* Fixed unit.class updates (hopefully)

5.11.0
---------------
/greydps and /greytank are the new shortcuts

* Added Debuff widgets to Grey/Tank
* Health text in Grey; "%x" will now read "x%"
* Added outline to text of Threat Line Widget (makes it easier to read in a cluttered battle)
*  also decreased the text size
* Threat Line Widget will look to see if the player is marked as a Main Tank in the Raid settings. If so, it will display the person who has pulled aggro (Target of). otherwise, it will assume dps mode and hide the tank name.
* Threat Line will color the Lost side green if it's being held by a tank

* Added a Statusbar wrapper, which fixes Lucky Charms, and enables vertical stat bars with masks
* Added basic Debuff icons
* Fixed Virtual Plates compatibility (Thanks Saiket!!) 
* Fixed layering issues (Plates over map/combattext/etc)

Theme function Changes:
* theme.OnInitialize will get called every time a nameplate is shown.  Authors should check for
exsisting objects/widgets before creating new ones.
*theme.OnUpdate is called when the data on the plate is updated.  This does not need a existence 
check since it's guaranteed to run after an OnInitialize.

5.10.5
-------------------------------------------------------------------------
Went back to LiberationSans for default font.  Why?  I like it!

5.10.4
-------------------------------------------------------------------------
+ If the Threat Line Widget sees that the targetted character is a "MAINTANK" under the raid roles, it will color the name blue.

5.10.3
-------------------------------------------------------------------------
+ Fixed "Hide Neutrals"
+ Went to ArialNarrow for the default font
+ Grey\DPS 
	+ Added Hide Neutrals, Ignore Elites
+ Added SetPoint to extended (just in case)
+ Changed health bar color gathering to assist duels

- Removed from loading procedure:
	- SetCVar("CameraDistanceMaxFactor", 6)
	- SetCVar("threatWarning", 3)
	- SetCVar("ShowClassColorInNameplate", 1)
	- SetCVar("showVKeyCastbar", 1)
	
5.10.2
-------------------------------------------------------------------------
+ Removed Cvar setting, "CameraDistanceMaxFactor" (fixes camera zoom issues)
+ Re-enabled Cursor Update Event

5.10.1
-------------------------------------------------------------------------
+ Remove Cvar setting, "CameraDistanceMaxFactor"  (fixes camera zoom issues)
+ Cursor Update Event
	
Add to Grey:
+ Scale: ignore non-elites
+ Alpha: hide non-elites
+ Spinner Widget
+ move widgets to .widget
+ add a target widget to grey (testing)

5.10
-------------------------------------------------------------------------
++ "Avoid Overlap" (Alias) in panel
++ "Autoshow" Option in panel
++ Independent Frame
	* scale pass-through	(Not fully implemented; using Virtual Plates AND a theme which changes scale will show oddities)
	* force alpha override	(The developer can tell Tidy Plates to force the alpha - avoiding Blizzard's default alpha - by returning 'true' as a second value for the return)
		- ex. theme.SetAlpha = function(unit) return 1, true end  -- Will maintain the opacity at 100%, regardless of target status
++ Set Default CVars after VARIABLES_LOADED
++ Dual Spec Support (Changes theme based on spec)
	- Added a second dropdown menu in panel
++ Troubleshooting Panel
	- Vkey/Bindings
	- reset/reload
++ Widgets
	+ created TidyPlatesWidgets. table
		+ Threat Wheel 
		+ Class Icon Widget
		+ Combo Point Widget 
		+ Threat Line 
		+ MT Logic Widget  
	+ Syntax usage will follow
++ Scale pass-through	(Not Complete; Using Virtual Plates AND a theme which changes scale will show oddities)
++ Performance Enhancements
++ More Comments (woo?)
++ Code Re-organization 
++ Widgets now use TidyPlatesWidgets:HideIn(), and a watcher frame to perform time checks; Faster than having
	each widget process for OnUpdate
++ Improvements to Panel Helpers
++ 	Unit Info table
	+ .GUID (from mouseover or target)
++ Grey Theme 
	++ Critter/Neutral Filter checkbox
	++ Panel redesign
	++ Tank Mode; "Expands the size of runaway mobs"
	++ DPS Mode; "Expands the size of aggro'd mobs"
	++ Widgets
	++ Each of my own themes should have their own config panel for role,
		allowing dual spec to work seamlessly..
		TidyPlatesThemes["Grey (DPS)"] = config
		TidyPlatesThemes["Grey (Tank)"] =  copytable(config)
++ Virtual Plates should now behave better
	* Scale-changing plates will still cause problemos, but now, ordinary plates will work just fine.
	* Returning NIL in your ScaleDelegate function (if  you've got multiple modes) will allow VirtualPlates passthrough.
++ Grey Tank/DPS panels and saved variables got some love; They work better
	+ Delegate functions now use local variables for speed
+ Fixed Forceupdate	
+ Fixed some Grey variables
+ something else.. forgot what it was.  (Ok, I remembered;  I spelled "deficit" wrong.  I bought the wrong vowel!)
+ Fixed Health Text modes
* Grey Theme 
	- Added Current Health + Percent
* Widgets
	- General Mouseover Widget
	- Combo Point Widget
* Still had trouble with nameplate alpha changes updating after the OnShow call.
	-- Solution: Indvidual Plate echo-update  
* Retracted "Raid-Tanked" Widget (for the time-being)
* Added an extended.widget table
	- Theme designers should put all their widget references in this table
* When nameplates are changed (manually or auto) by the Tidy Plates UI, 
	the software will attempt to hide/clear any frames listed under the
	extended.widget table.

-------------------------------------------------------------------------
5.9.5
* Critter Filter on default theme, returned to Mode-level 

5.9.4
* Adjusted position of default theme data, to reduce targeting woes
* Added a cache reset to the Hide hook
* ForceUpdate now only operates on Shown plates
* CURSOR_UPDATE is now part of the default events
* Added alpha == 0 bypass
* Elite Borders now have a star on the artwork, making visual ID easier
* Simplified Scale and Alpha delegates of the default theme
* Critter Filter on default theme, now always on

5.9.3
* frame layering tweaks
* moved some skinning code around
* casting progress now forces single plate graphical updates (to eliminate casting icon oddities)
* painted my nails

5.9.2
* removed some old code related to the frame separation "feature" *shudder*
* frames faded too much (more than 50%); problem fixed
* level text will not show when skull icon is active
* TidyPlates:ForceUpdate() does not allow targetting a specific frame, anymore.  Use: TidyPlates:ForceUpdateFrame(frame), instead
* added .secureframe pointer to .extended, pointing to the base frame
* added .flags to name, level, specialText, and specialText2 - used for adding outlines to your text...  if you REALLY want them.  *shudder*


5.9.1
* Changed default fonts from Arial to Liberation (halves the file size, woo!)
* Undo the frame separation (Allows Virtual Plates to run)
* '.hitbox' has been added, as a style category.  This will alter the clickable region, out-of-combat
	- .hitbox.height	height of hitbox (default: 37)
	- .hitbox.width		width of hitbox (default: 149)
	
Tidy Plates 5.9 Release Notes
Release
* Clean Up Files - Check!
* Rename of "Beta Grey" to "Standard Grey" - Check!
* re-added health bar color function

Beta 7.5
* Various tweaks to the update system
* unit info cache filters out non-changing events 
* Testing of new theme, Neon, which has a new threat widget, and uses health bar color to ID aggro

Beta 7
* Added: unit.isTarget to Unit Information Table
* Each Tidy Plates extension has been changed to not be parented to the plate object.
	- Please watch for memory leaks
* Themes must now use the TOC tag, "## Dependencies: TidyPlates", to ensure proper operation
* typing '/tidyplates' or '/tidybeta' without parameters will list the command line options AND open the interface panel
* fixed a layering problem with casting bar
* added unit info cache, to determine if unit info has changed
* TidyPlates:ReloadTheme() will reload the current theme from the table source
* TidyPlates:ForceUpdate() and :ForceUpdate(plate) will force the update of the entire plate
	- Use this function when you absolutely must update every bit of graphic on the plate(s)
* TidyPlates:Update() refreshes the unit data on each plate, and checks for changes
	- Use this function for frugal CPU usage
* Threat widget will now color the unit's target name by class color

Beta 6
* Fixed some bugs with combo points; It's still needing work, though.
* Added reset commands:
	'/tidyplates reset' and ' /tidybeta reset' resets variables without messing with WTF folders
* Fixed position of Scale slider in the Beta Grey Interface Panel

Beta 5
* Added an 'Apply' button to BetaGrey theme
* Added slash commands for Beta grey '/tidybeta [tank, dps, pvp]
* Fixed some bugs
* Added a text box to the threat widget, showing who (if it's not you) has the highest threat

Beta 2
* Engine modifications (echo function)
	- Allows accurate update of current target/alpha 
	- Reduces CPU consumption

Beta 1 (And Earlier - This list is a work-in-progress) 
* New Functions/Methods:
	TidyPlates:ForceUpdate() - Forces the update of all nameplates
	TidyPlates:ForceUpdate(frame) - Forces the update of the specified nameplate
* Current Derived Unit Information Table (supplied to delegate functions):
	unit.threatSituation	"LOW", "MEDIUM", "HIGH"	
	unit.reaction			"FRIENDLY", "NEUTRAL", "HOSTILE"
	unit.type				"NPC", "PLAYER"
	unit.isBoss			true, if the skull icon is active (the creature is a boss/level ??)
	unit.isDangerous	Same as isBoss
	unit.isElite		true, if unit is elite (ie. elite symbol is shown)
	unit.isMarked		true, if the unit is marked with a raid icon
	unit.name			the unit's name
	unit.alpha			float, the alpha of the nameplate (ie. 1= target, 1< non-target)
	unit.level			integer, the unit's level
	unit.health			integer, the unit's health
	unit.isMouseover	true, if the highlight region is showing (ie. mouse is over the frame)
	unit.red, unit.green, unit.blue 	0.0-1 Values, the raw color of the health bar
	unit.isCasting						true, if cast bar is being shown
	_, unit.healthmax 					integer, the maximum health of the unit
	unit.class 			"DEATHKNIGHT", "DRUID","HUNTER", etc..
	unit.isInCombat 	true, if name text is red (ie. unit is in combat with you)
* Interface Options Panel
		- Theme Chooser
* New Delegate Functions: OnInitialize, OnUpdate 
	- OnInitialize(plate)		This function is supplied a pointer to the Tidy Plates extension, 
								which can be directly edited. This function is called when the plate 
								extension is created. 
	- OnUpdate(plate, unit)		This function is supplied a pointer to the Tidy Plates extension, and
								the Unit Information Table.  This function is called when the plate is 
								updated (via event, or forced), after all other delegate functions have 
								been called
		
		
		
		
		
		
		



[B][SIZE="3"]Beta Versions[/SIZE][/B]

Beta 1
The biggest changes: Independent alpha control, internal widgets, dual spec support, troubleshooting panel, sweeping performance enhancements.

Beta 2
Significant core changes, hopefully for much better performance (it's faster in my own tests).  Started splitting 'Grey' into two themes; Grey/Tank and Grey/DPS.  Both will have their own panels.  Neither panel is finished (or even partially working).

Beta 3
More core changes, and changes to the panel utility functions (not that anyone besides me uses em) Grey Theme modifications (heavy).  "Grey\Tank" is the first subtheme, which will be followed by "Grey\DPS".  If you want to help me out, make some suggestions about "Grey\PVP" features.  Can't promise anything, but I'll give it a shot.

Beta 4
The new Grey theme is pretty much done.  Both Tank and DPS panels are active, and the functions work.  The new widget, "Main Tanked", has been implemented; It looks at your target and mouseovertargets for characters that are main tanks in your raid.  The nameplates will still expand when another player has aggro (in tank mode), but you'll get a nice icon indicating if it's being tanked, or if it's attacking a squishy.  Bear in mind, you need to mouse over the unit for it to work.  The icon will stay active for several seconds, so just sweep your cursor over the mobs.  (Yes, sweeping your cursor over mobs DOES incur some performance hits, since it signals the Tidy Plates core, though nothing that hurts my framerate.  I'm pretty confident that just about ALL of you downloading this have a much faster machine than I do.)

Beta 5
Grey -Fixes for tank and dps saved variables
Grey- Panel improvements
Grey- Function improvements
Scale function changes

Beta 5&6
Bug Fixes n such

Beta 7
Changes to alpha handling, and adding the combo point widget back to the fray.  Added a few more Text modes.  Moved a bunch of things to the 5.10.X/5.11 list.

Beta 8
Changed some performance thingies, fixed some panel items, and retracted the Raid-Tanked widget (for now)

I'm going to move forward toward releasing 5.10.  In order to speed up the process, I had to move some features to future releases.



Threat Widget:
The Threat Widget is simply a statusbar, drawn from the center-line of the nameplates, which represents your relative threat to that unit.  When the bar extends right and becomes amber, you've got the attention of the unit; The length of that bar indicates your lead over the next highest threat-holder.  If the bar extendeds left, the color will change to cyan, indicating that the unit isn't attacking you.  The length of the bar will indicate how far your threat trails behind the top threat-holder.  Additionally, if you are NOT the highest threat-holder, the threat widget will tell you who is.

Summary; Tanks will want to see a right-pointing amber bar, while DPS will want to see left-leaning cyan.  Longer bars are safer. 
